5.10.2006

A Nice Surprise!

This past weekend, I was sitting at the kitchen table eating lunch when the doorbell rang. I first figured that it must be some solicitor, but then Bethany said it might be UPS. So I walked to the door and opened it and sure enough there was a package sitting there. I had no idea what it was as I had not ordered anything recently. I looked at the address and it was from Wisconsin. I then remembered that my Knucklebones subscription comes from Wisconsin, but why are they sending me a package??

I then realized it MUST be some kind of game, but I still couldn't figure out why. I tore the box open and revealed a game called "Wallamoppi" along with my latest issue of the magazine (July 2006). Inside the front cover of the magazine was a note saying that I was a runner-up in the March 2006 contest and I won the game and a free 1-year subscription to Knucklebones! Sweet!! Also, in the middle of the magazine, I even got my name printed!

So, thank you Knucklebones. You are doing great things for the boardgaming hobby. I can't recommend this magazine highly enough - check it out at www.kbones.com. If you call their number, they will even send you the latest issue for free.

4.18.2006

Life-Changing Events

Having a child is a life-changing event. I don't think that anyone can argue against that statement. But what does a life-changing event really mean to me?

Thinking back to when I was a child, it seemed like every day was a life-changing event. And it is... because during your first years of life, every day is new to you (you have no memory bank to draw upon to compare and contrast things to). As we get older, we start to establish routines and patterns, learn our likes and dislikes, and gain experience. Once you get to adulthood, life seems to move at a faster clip. This is because we start to do the same things over and over again, to the point where they become commonplace and familar.

However, there are a few big events that come along in adulthood such as the purchase of a house, getting married, getting a job, going on vacation, and especially having a child. It's funny, but anytime before a major event occurred in my life, I just couldn't fathom what it would be like. I would run it through my mind and I just couldn't picture it. Especially with being a dad. But, the day came and went and it became reality.

So I would think that I would feel completely different. However, it just isn't the case. I think that God has hotwired us to be able to accept changes very well especially if they are done according to his will. Instead of feeling different, I just feel..... deeper. Like I have notched yet another life-changing event on my belt. I feel another layer of love, joy, responsibility, sense of purpose, humility, and comfort all rolled into one. I am different, but I am the same. It's like walking through a one-way portal. Before you walk through, you are afraid of what might be on the other side. After you walk through, you realize that there was nothing to be afraid of, but you are now on the next level.

Now I get to see my son grow up, explore the world, and hopefully someday he will experience these same life-changing events. And when my journey on this planet is over someday, I believe that it will just be another life-changing event: like walking through a one-way portal. And I will feel different, because I will not be here. But I will also feel the same because God has shown us through other life-changing events that we always retain who we are. I will just be at the next level.

3.29.2006

Tale of the Tape

Weighing in at 7 lbs, 6 oz...... 21 inches long...... it's Gabriel Marlie Mistretta!

On 3-28-06, at 8:03 p.m., Bethany gave birth to a beautiful, healthy, baby boy - Gabriel Marlie Mistretta. All in the all, the labor went beautifully, Bethany labored at home until about 3:15 p.m. when her contractions started to come 3-4 minutes apart. At that point, we packed up the van and headed to the birthing center. After some walking around the building, Bethany reached 6 cm dilated at about 4:30 p.m. Not long after that her water broke and we were ready to get in the tub. Bethany reached the pushing stage at about 7 p.m. The pushing turned out to be the hardest part. When he came out, it was the most amazing thing and one moment that I will remember and cherish for the rest of my life.

As you can see from the picture, Gabe already has an agenda - World Peace.

3.24.2006

Crunch Time

I haven't posted anything in a while for good reason. So much to do, so little time left... I am frantically trying to polish my game designs and playtest as much as I can before Gabe gets here. I can't imagine I will have much time or will to devote to those things the first several weeks after he is born.

Bethany has now gained over 40 lbs! Gabe is going to be a good size - easily 7 lbs and maybe even 8. I guess it depends on how much longer he feels like staying in his mommy's tummy. If Bethany had any say, he would be here sooner rather than later.

We are almost done with all of our classes - the 2nd to last Bradley class is tonight. Last night, we started packing our bags with supplies we will need to take with us to the birth center. Labor really could begin any day at this point. I will keep you all posted.

3.01.2006

Marching Onward...

I looked at my desk calendar today and noticed that it had a different month listed on it... March. Normally this would not have much significance, but this year it could be the month that my son is born. Granted, Bethany is not due until April 10th. However, we were told that this is an approximate date only and that the window of Gabe's potential birth day is 2 weeks before and after the date. So we are looking at somewhere between Mar 27 and Apr 24. Does anyone care to guess on the date. Maybe we can get a little pool going?

March 1st also marks the beginning of Lent as today is Ash Wednesday. Instead of giving up a specific item this year (i.e. desserts), I am instead trying to take a more holistic approach to Lent in an attempt to become more disciplined. My biggest problem comes with staying up too late on week nights. Also, when I have an appointment or certain time I am supposed to be somewhere, I will often delay leaving until the last possible moment or even sometimes after that, causing me to have to rush and/or be late. I figure that I should try to improve in this area before Gabe gets here, because I will really need to be more disciplined then.

Game Design

Following up on an earlier post about "euro" boardgames, I wanted to talk about how I ever got the idea to design my own games. Going back a ways... I have always enjoyed creating things. As a kid, I would draw mazes in which you had to visit different rooms in a certain order to solve them. I played Dungeons & Dragons and created characters and dungeons for other players. I created stories on cassette tapes. I even designed an outdoor game where one person has to face different creatures in increasing difficulty. This would involve fighting with sticks and frisbees and losing limbs. If you lost an arm, you had to put it behind your back. If you lost a leg, you had to hop on one. I think I still have the rules to that game somewhere, I am not kidding!!!

Since I have started playing board and card games recently, I first started creating variations on existing games. I came up with a few Poker variants that I called Viva Bush and Die Kerry. I helped Mike with his redesigned Chess game by playing it and brainstorming about new piece types and how they would move.

My first attempt at my own original design was a Rock-Paper-Scissors card game. I found various clip art on the web, designed the cards with computer software, and printed them out on card stock. I even laminated them. This first attempt was a very simplistic game and after playing it a few times, I knew that I wanted to create something more engaging.

Thus, began my journey with creating my game Castle Raiders which I have spent countless hours on for the last year and 1/2. The idea for this game sprung from the idea of stealing items from castles. The more items you tried to raid, the more risk you would take that you would be found by the guards, so there is a press your luck feel to it. However, the more items you raided the better off you were. Players would then be able to trade these items and it would benefit them to create sets of items as that made the individual items worth more. Players would then be able to purchase weapons and other abilities that would help them in their castle raids. Each phase fed off each other.

In the early days, the game was fun but had flaws. First of all, one game could not even be finished in one sitting. The game was more of a race game in which the player who got through all of the castles first would win. This made the end of the game very anti-climatic and not exciting. Mike, Elizabeth, Bethany, and I played it a lot and each time I would make changes to the design. Over time, the design got better and better as I took some things out, and added other ideas. I thought up, tested, and discarded a countless number of ideas, always looking for the "Best" way to approach the design. I spent countless hours printed, cutting, and corner rounding cards. I have used countless a lot, but if I had to estimate I would say that I have maybe spent about 500 hours working on this game!!

Since the early days, I have exposed the game to some of my other friends and most recently at the Florida Suncoast Gamers gamesday. The feedback that I have gotten has generally been good and has always helped me to improve the game in some way. Sometimes I would take a step back before taking two steps forward, but that is just how it works when you are testing many different ideas.

As of today, I have the latest version of the game ready to go for another playtest. My latest changes were big - I created an actual track in which all players track their progress in the castle each raid. With Bethany's great idea, I completely redesigned the player boards. I am really looking forward to showing off the latest version.

In the meantime, I also have been designing a dice game involving the use of the common types of dice used in Role-playing games (D4, D6, D8, D10, and D12). I will be entering this game, which I am calling Dice Invaders into the About.com 2006 Game Design Competition. I played the game with Bethany for the 1st time 2 nights ago, and she liked it. An earlier version was played with Mike, Elizabeth, and Sean and everyone had a good time making up names for the bad guys (the Norts!).

I have a few other ideas kicking around my head, but generally I like to work on one thing and finish it before going on to the next. One thing that I have really had to learn is that you must have a tremendous amount of patience if you want to see a game design improve to the point where it is good enough to potentially be published.

In that regard, I wrote an article that I posted over at BGDF on the "7 Traits of a Highly Effective Game Designer", in which patience is 1 of those traits. Only time will tell if I have what it takes to be successful in game design, but for now I am happy with how I am progressing.

I have to send out a big THANKS to everyone that has playtested my games so far as well as thank BGDF for their suggestions and discussion as well as just absorbing as much information as I can about game design as possible.

So, in sum, I think that designing has always been in my blood since I was young and game design is my current outlet for that creativity. I guess blogging is another form of creativity and probably the reason I wanted to start my own.

Thanks for reading!

2.20.2006

Baby Stuff Everywhere!

The day of Bethany's baby shower finally arrived (Sunday, Feb. 19th), and we received a massive amount of gifts! Thank you everyone! (you will still be receiving your formal thank you letter in the mail, so don't worry).

For those of you who don't know, we recently added on a sunroom to the house for the very purpose of having more space when the baby came. It turns out we need every inch of it! Every room I walk in there is some baby-related item to walk around. I don't know how one little person could possibly need so much stuff, but I will find out first hand soon enough.

Bethany is now at 33 weeks and is definitely ready to not be pregnant anymore. But there is still more preparation time required. We have 6 more Bradley classes to attend, Gabe's room needs to be set-up, and I need to do some late night cramming of any birth or parenting related information I can get my hands on!

Pat, Bethany's Mom, was here visiting us this weekend and we were both thrilled she could be here for the shower and spend time with us. She is planning to come back for the birth so hopefully that will work out.

In the midst of all of the baby stuff going on, I was able to attend Sean's 27th birthday party on Saturday night and had a great time smashing ping pong balls, thrashing guitars, and crying havoc! If anyone hasn't tried the PS2 game, Guitar Hero, you have to try it!!! If I owned a PS2, I would buy it in a instant, but I heard it is so popular it is sold out in stores (although you can find it on eBay). It is a game in which you watch the screen and try to play a toy guitar to the beat of the songs. Why did no one think of this concept before? I hope that Nintendo can come up with something similar as I am not about to buy a PS2. Crying Havoc refers to a new card game that we played until 3:00 a.m. in the morning. It involves building poker hands and then winning battles with them. It is a very clever and inventive game and everyone had a good time. Congrats to Mike on his 6-card straight flush (highest hand in the game), although James pulled out the win in the end.

2.10.2006

My View on Reality TV

Taking a break from the usual content, I wanted to share my views on Reality TV shows.

Ever since "Survivor" debuted on TV (back in 2000?) - I have been intrigued with reality TV shows. It was the birth of a brand new and exciting format that had not been accomplished on TV before. Well, Real World on MTV existed before that, but there was something new and novel about the Survivor concept. Survivor was the first show to take the unscripted concept and make it into a contest. Sort of a cross between a gameshow and a drama.

Survivor's success in the ratings led to a deluge of copycat shows as the networks tried to capitalize on this new hot trend. At first there were only a few followers - Big Brother, Amazing Race, and Boot Camp were some of the early adopters. But soon, the spigot was turned on and shows were piled on top of shows until all you saw on TV was yet another new reality show. In fact, there have been over 300 reality shows released since then - if you don't believe me, visit this website - Reality TV Links

As with anything, a majority of these shows were just plain crap and disappeared after only 1 season (if they weren't cancelled before that). Subject matter has ranged from date/hook-up shows (Blind Date, The Bachelor), talent shows (American Idol, Dancing with the Stars), game-type shows (Who Wants to be a millionaire?, Weakest Link), makeover shows (Extreme Makeover, Trading Spaces), contest shows (Survivor, Apprentice), and shows that really don't have a point but to show people in real life situations (Real World, A Simple Life).

When reality shows were just getting started, I tried to make a point of watching at least the 1st episode of each one to see if I liked it. Pretty soon this became an impossible endeavor. After seeing some truly awful shows (Married by America anyone?), I gave up that idea and just watched the shows I liked. This narrowed it down quite a bit.

A few of these shows I continued to watch even though they weren't very good, but eventually I gave up on them. I used to watch Big Brother for a few seasons, but just couldn't stomach it after a while. I watched the first season of Biggest Loser, but haven't watched it since. I watched the Benefactor until it was cancelled. My biggest achievement is actually sitting through the whole season of Apprentice: Martha Stewart. Man was that awful! I did not watch the final episode however; someone told me it was not worth it and saved me the time.

Where has that left my reality TV show viewing? There are currently three reality shows on TV right now that I make a point to watch every week, three that I would watch if they came back, and one that I will watch on occasion, but don't care if I miss an episode.

Watch on Occasion:

Extreme Makeover: Home Edition - This is a great show and I watched most every episode last season. It is a feel good show and often a tear-jerker. However, the plot is always the same (find a family, build a house, show them the house), that I don't feel compelled to watch it every week.

Waiting for a Return:

30 Days - I was a big fan of the movie "Super Size Me" by Morgan Spurlock, so I made it a point to watch this series and I wasn't disappointed. The premise of the show was that he got someone to agree to take on a certain lifestyle for 30 days and tracked their progress. On one show, him and his wife tried to live off of minimum wage for a month. On another show, a Christian man was forced to live with a Muslim Family and partake in their faith. The show mixed humor and educational value (like his movie), and I would gladly tune in to a new season.

Rock Star: Inxs - In some ways I enjoyed this show better than "American Idol". Only 12 singers were selected from the beginning, so there were no really bad performances. The music was rock and not pop which was a refreshing change. The personalities of the contestants really shown through and made it memorable. I definitely think that this format should be repeated - the producers just have to find another well known band that is looking for a lead singer.

Apprentice: Trump - Although Trump is an arrogant SOB, he still provides for some entertaining moments of TV. The production values of the Apprentice rival that of Survivor. The personalities really get a chance to shine through in this show making for great drama. I am wondering how long Trump can continue to hire apprentices though... pretty soon he will have a whole staff of nothing but them. I can't imagine he won't be back with a new season this fall though.

What I am Watching Now:

Survivor - Survivor is in its 12th! Season and still going strong. The format is a proven winner and they mix it up just enough each season to keep my interest. I have seen every minute of every season. After 11 seasons, the surprises have gotten fewer and fewer as the show plays out basically the same each time, so I don't see the show lasting forever. However, it is a testament to a really good show to be on the air this long and I will continue to watch as long as they keep churning them out. A few suggestions - how about a medieval-themed survivor?, an Egyptian theme?, or survivor in a cold climate? - all ideas that they haven't been tried yet.

Amazing Race - I am a late comer to the Amazing Race having watched only the last two seasons. I can see why it is one of the top reality shows and continues to garner high ratings. I'm looking forward to the new season when it begins this month.

American Idol - Every year I say this will be the last time I watch this show and every year I get hooked on it again. This year is no exception. While watching the judges has grown tiresome and boring, the rest of the show is anything but as it is the contestants that really make the show. Seacreast does an ample job without going over the top. More than any other reality show, this one has the best build-up. You get to see hopefuls at their first audition and wonder if they will make it all the way to the end. This is probably the toughest show to win (except maybe for The Apprentice). This year I have an early favorite and he is my pick to win.

Three words:

Gray

Haired

Man


Is he the newest member of the Soggy Bottom Boys? Bring back that old-timey music!!

2.01.2006

The Florida Suncoast Gamers

Over the past few years I have gotten to play and enjoy a few "euro" type games with Bethany and some friends. However, just as my curiousity for trying new games increased, Bethany's desire to play games and getting together with friends has decreased. Being pregnant has both physically limited her involvement and changed her short term priorities. Simply put, she is rarely in the mood to play games.

In order to help fill this void, I sought out some other outlet and came across a Yahoo! group called the New Tampa Gamers. This group was very active and was meeting weekly on Wednesday nights at Hobbytown in Brandon as well as hosting game nights at their own residences. Normally Wednesday night is soccer night, but on a off-night when there was no soccer, I decided to attend. It was a little awkward at first, but I had a good time and learned a new game. The core group of guys involved are very easy going and share my passion for gaming. Since then, I attended some Wednesday night sessions over the Christmas break as well as got together with some of them at their own events.

Over the last few months, I have got exposed to even a wider variety of games, some of which I would never think about playing because they are more heavy on the rules sides of things, but great games nonetheless. One in particular, Caylus, I was especially impressed with and it is my highest rated game to date.

The New Tampa Gamers recently merged with other gaming groups in the Tampa Bay Area to form the Florida Suncoast Gamers. The website is an outlet for us to discuss various games and schedule events. A new Saturday event scheduled at Hobbytown on a monthly basis started in January and I plan on attending each month since I normally can't make the Wednesday night sessions.

Next on Boardgames... I talk about why I decided to design my own "euro" game and the progress I have made to date.

1.26.2006

Boardgames: A Crash Course

What is the first thing to pop into your mind, when I mention the word boardgame? I have no doubt that the #1 answer - in America at least - would be Monopoly.

If I were to ask your average American to list 10 boardgames, their choices would probably look something like this: Monopoly, Clue, Risk, Pictionary, Uno, Scrabble, Chess, Cranium, Trivial Pursuit, and Yahtzee.

What do all of the above games have in common? If you guessed that they are popular because they are mass produced and mass marketed to the public - you would be exactly right. These games have been ingrained into the public perception as to what boardgames are all about. They are not exactly bad games per say, its just that they encompass a very small slice of the TYPE of games available, while encompassing a MUCH larger percentage of people owning them. Well, I am here to tell you that there is a whole world out there of boardgames that are not getting ANY mass media press and little to no attention.

German games or "euro" or "designer" games have an avid following in Europe and other parts of the world, but are not well known here in America. (The German title is somewhat warranted as some of the games do indeed orginiate from Germany). I first stumbled upon "German" games back in 2002 while surfing the internet and happening upon the website for Funagain Games. What I found there was a multitude of games that I have never heard of, but that sounded really interesting. My first purchase was a highly rated little game called Carcassonne, which we to this day still refer to as "the Tile game". The first time playing this I was amazed at how simple it was at its core, but also how much strategy and variation was present in the game which is sorely lacking in many "popular" American boardgames. From then on, I was hooked. My next purchase was the much heralded Settlers of Catan. While Catan is a little more complex then Carcassonne, it had a deeper level of strategy and an instant addictive quality. After introducing these two games to friends, we got together to play them every week and always had a great time.

After the success of Carcassonne and Settlers, I went on to research and purchase many more "euro" games over the past few years. Some of them have been big hits like: Bang!, Citadels, Lost Cities, Blokus and Wits & Wagers and have been requested by my wife or friends. Other games that I have bought that have got only a few plays or have yet to be played, but look promising include: Boomtown, For Sale, Niagara, Nexus Ops, Candamir, and HAVOC: Hundred Year's War.

What are some other differences between American and "euro" games besides the difference of not being mass produced? The other major difference is that "euro" games tend to offer more opportunities to make strategic decisions and offer a player more control. On the other hand, American games tend towards being highly luck-driven and sacrifice strategic choices for simplicity. However, some "euro" games go too far on the strategy side of things to the point that the rules to the game become overly complicated to learn or explain or the gameplay is too dry (not enough "fun"). While these "heavier" games certainly have a following, these type of games will never hold a large appeal to the average game player.

The best "euro" games, in my opinion, are the ones that introduce more strategy into the gaming experience without sacrificing simplicity. I think that these games hold the most promise in bringing more Americans into the fold of "euro" gaming. These games have been giving the name "Gateway" games for this reason. Carcassonne, Settlers of Catan, as well as Ticket to Ride are the 3 most mentioned games, but there are many others. Another segment of games that I see becoming more popular in America are party-style games that introduce some strategy and are not strictly based on knowledge and drawing/speaking abilities. I think Wits & Wagers is a prime example of this.

So where do "euro" boardgames go from here? I think that many more people will continue to get introduced to the best "euro" games through friends and game groups and help to spread the word. The internet is the best place to find out about boardgames and Boardgamegeek (BGG) is the premier site. There are also quite a few avid game players that have their own websites, or write blogs on the subject of boardgames. Tom Vasel is probably one of the most well known as he has wrote over 400 reviews and runs a weekly podcast on boardgames. Many game designers also have their own websites and participate on BGG. Many more game players are also trying their hand at game design (myself included) and you can find them at the Board Game Designer's Forum talking about their latest game ideas.

Another source for finding out about boardgames are printed magazines. A few of these are geared towards gamers only and are not even readily available in the U.S. However, there is a brand new publication on the shelves at your local bookstore called Knucklebones. I just picked up issue #3 and I was very impressed. I would call this magazine a "gateway" magazine as it is very accessible for someone who has never played a "euro" game, but yet still provides enough depth and content for those who do. I would highly recommend Knucklebones to anyone and it even has a puzzle section in the back for puzzle lovers.

Next on Boardgames... I will talk about the Florida Suncoast Gamers - a group of people I recently met who get together regularly to play strategy boardgames.

1.25.2006

A Demanding Pregnancy

My wife has not had the easiest of pregnancies. This is our first child and neither of us would be prepared for the dreaded 1st trimester. Going back a bit... We had been practicing Natural Family Planning (or NFP), since we got married. We decided we didn't want kids right away, and so we used the NFP method to not conceive and it worked great - no pregnancy. Back in late 2004, we had switched our intentions to try to conceive. 8 months of trying and we got nothing. Our NFP instructor referred us to a doctor who specializes in the Creighton Model for Fertility (the technical name for NFP). For various reasons, she recommended for Bethany to have some bloodwork done. After we got the results back, it was determined that her progesterone levels were too low. Our doctor informed us that low progesterone in the 1st trimester can often leads to miscarriage. Also, low progesterone later in pregnancy can lead to pre-term labor and/or a low birth weight baby. Because of the various risks, our doctor recommended that Bethany would need to take natural progesterone (non-synthetic) to get her levels up. The next decision we made would turn out to be a costly and painful endeavor. Bethany was placed on vaginal suppositories and wouldn't you know it, the 1st month we had a little bun in the oven.

Now that Bethany was pregnant, we were put on a strict monitoring program to track her progesterone through pregnancy. This required bi-weekly blood draws. The first few weeks she continued to take the progesterone vaginally. However, this did not prove to keep her progesterone high enough. It was determined by our doctor that she would have to take the progesterone by injection. My first reaction was panic, because they expected ME to administer the injections! My first experience doing it wasn't bad as I had the help of our NFP Instructor. However, the first night that I was to administer the injection by myself - I froze. I just couldn't do it. So I did what any son would do in an emergency situation - I called my Mom. Thankfully a next door neighbor and friend of hers, Michelle, was a nurse and agreed to give Bethany the shot. We drove over there that night and I felt a huge weight off my shoulders as she agreed to give the shot from then on!

The frequency of the shots was a real pain too - twice a week. So 2 times a week, we drove to my parent's house and Bethany took her shot like a man.... I mean woman. She eventually got used to them, but I know that she didn't much care for getting stuck in the butt with a large needle. For added fun, because of the thickness of the progesterone serum, this inter-muscular shot took anywhere from 90 seconds to 3 minutes to adminster depending on the dosage. So not only was there the intial pain of the shot, there was also a uncomfortable and sometimes intense burning sensation during the adminstration. The progesterone also made the area very sore and made sleeping and just moving around difficult for several days after. The twice a week regiment would continue for what seemed forever (6 weeks?), until we were finally able to drop it to once a week. Add this on top of the regular 1st trimester joys - puking, anxiety, severe sleepiness, and generally feeling like crap - it would turn out to be a very difficult 3-4 months.

Sometime in November, her worst symptoms started to ease a bit and she gained some much needed energy. Still the shots continued as she could never get much above Zone 3 (progesterone level), and we needed to reach Zone 4 to safely discontinue the shots. In Early December, we had decided that Michele had done her part and either my Mom or myself would need to start giving Bethany the shots. The first night we decided this, Michele coached my mom through the process and she did an OK job. The next week, I decided I would try it, and after a faulty start, I was able to do it. The following week's shot came up and I couldn't find the right spot for some reason. I ended up giving it to her in a slightly different area and boy was she in pain! We were both worried that something was dreadfully wrong, but after a few days had passed, things returned to normal. I felt really bad about that one!

Christmas was coming up and we finally got some good news.... Since she had hit Zone 3 twice, we were told that she could skip a week! Yeah! Still, Bethany worried that her level would drop without taking the shot as it became sort of a security blanket for her. A tough 2 weeks of waiting passed and we got her level again. It shot way up to Zone 4!!! Finally, after 25 weeks of pregnancy, no more shots were needed!

Now to the costly part... The progesterone, supplies, and blood draws were not cheap as insurance only covered a small amount. Still, we would do it all over again if we had to. Some things in life have no monetary value you can assign them and this is one of them.

Next on Babies... The Decision for a Natural Birth

1.23.2006

The Calm Before the Storm

The last 5 years for me have been both the most busy and the most rewarding. I got a new job, met my wife, got married, bought a house, and discovered a new and exciting hobby - playing and designing boardgames. However, the biggest most monumental change of ALL.... has yet to arrive. My first born son, Gabriel Marlie Mistretta, is due to enter this world in a mere 10 weeks time. It is both a thrilling and terrifying thought. Do I have what it takes to be a good dad? I certainly think I do. I know that I couldn't ask for a better partner to enter this new phase of my life with than my loving wife, Bethany. Soon, we are to be a family. Even with only a little over 2 months to go, it still feels like the day is so far away. But alas, I know it will be here before I know it, and so I am enjoying this "calm before the storm".

I am using this weblog to provide an eagle's eye view of mine and my wife's transition into parenthood and other current interests. My main focus will be on my new interest in boardgames from assisting with my partner's business, to designing my own games, to finding a really cool gaming group now called the Florida Suncoast Gamers. So keep reading, things are about to get REALLY interesting...